![]() ![]() In September 2019, Steam Workshop support was added, allowing anyone to create and play with custom characters. ![]() Ori and Shovel Knight were added as indie guest DLC characters. Rivals of Aether's initial release was Mafor PC and Augfor Xbox One.Īfter the initial release, several DLC characters were added to the game over the next few years. In 2015, the game entered early access on Steam. In August of 2014 it was announced that the game would be released on Xbox One as part of the Program. In July 2014 the game was announced along with the first two characters, Zetterburn and Orcane. Rivals of Aether began development in April of 2014. The connection speed number is also displayed in the lower right corner during character selection and actual fighting. A green number indicates a good connection a yellow or red number indicates a potentially laggy connection. When an opponent is found during matchmaking, the connection speed will be shown. Lobbies are a feature only on the Switch version, and allow players to created public or password protected lobbies that other players can join. Ranked matches work exactly the same as on PC. Casual matches can be 1v1, 2v2, or Free-for-All, and players can choose to only search for friends. On Nintendo Switch, players can play in Casual or Ranked matches. In Friendly matches, players can invite Steam Friends to play with and can choose to spectate games. In Ranked matches, players only face opponents who have a similar rank and all battles are 1v1. In Casual matches, players can choose to queue up for 1v1, Workshop 1v1, 2v2, or Free-for-All matches. On Steam, players have the option of playing in Casual, Ranked, or Friendly matches. Every other online mode currently uses peer-to-peer delay-based netcode. The game uses peer-to-peer rollback netcode for 1v1 online play.
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